azumods: (Default)
Azume Mods ([personal profile] azumods) wrote in [community profile] azume2018-09-28 12:31 pm

TEST 7.

TIME.

Seeing as it's probably not the best idea to kick down the front doors and immediately announce your presence to the entire base as a whole, a more delicate touch is probably what's needed here when it comes to infiltrating the base; the warehouses near the main building, then, seem to be an acceptable place to start looking for another entrance. It isn't difficult to find - the buildings are largely unlocked for the time being (possibly for ease of access, possibly because no one is capable of caring if they aren't locked right now) and enough exploration and shuffling boxes around will grant you access to a door at the back, leading to an underground passage seeming to lead you in the general direction of the main base.

At the very least it's well-lit, the corridor leading to what seems to be a large basement that's both spacious and completely, unsettlingly devoid of people; there's no security posted down here, though it seems as though there really should be, and at the far side of the basement there's a staircase waiting for you, leading to a set of metal doors at the top that seem designed to slide open as soon as you approach them.

Before you can do so, there's another one of those odd pulses, signaling that another temporal disturbance has occurred; nothing looks different down here, however...