TEST 7.
TIME. Seeing as it's probably not the best idea to kick down the front doors and immediately announce your presence to the entire base as a whole, a more delicate touch is probably what's needed here when it comes to infiltrating the base; the warehouses near the main building, then, seem to be an acceptable place to start looking for another entrance. It isn't difficult to find - the buildings are largely unlocked for the time being (possibly for ease of access, possibly because no one is capable of caring if they aren't locked right now) and enough exploration and shuffling boxes around will grant you access to a door at the back, leading to an underground passage seeming to lead you in the general direction of the main base. At the very least it's well-lit, the corridor leading to what seems to be a large basement that's both spacious and completely, unsettlingly devoid of people; there's no security posted down here, though it seems as though there really should be, and at the far side of the basement there's a staircase waiting for you, leading to a set of metal doors at the top that seem designed to slide open as soon as you approach them. Before you can do so, there's another one of those odd pulses, signaling that another temporal disturbance has occurred; nothing looks different down here, however... |
no subject
You'll get as far as the door when something will suddenly strike you as very, very wrong.
It may take a moment to place what it is; it may be obvious immediately, depending on how quickly you can recover yourselves. But what hits is that sudden feeling of being in the presence of something very ancient, very powerful, and perhaps most importantly very angry - the air is thick with the energy crackling through it, not an electrical pulse but rather something you can feel to your very core; if the Lake Guardians felt like they were aware of you down to your very soul, whatever is in this room feels like it can touch it, toy with it, do with it what it sees fit, and it's only by the grace of the entity itself that it simply chooses not to.
The feeling is sharp and overwhelming, something that hits you and your Pokémon both; it will soon become abundantly clear that while your Pokémon will likely put on a brave face if you ask them to, they very obviously do not want to fight whatever is in this room.
You can't see it, but you can sense it. You know it's there.
But for now there's only a person, standing in front of that raised dais, beneath the bright Team Galactic logo emblazoned across the face of it; he's not the source of that feeling you and your Pokémon are experiencing, not directly, but there's something about it that seems to emanate from him as well, though to a far lesser degree. He doesn't seem possessed like Candice did, but he very obviously doesn't look right, either; his expression is cold, unfeeling, and when he smirks a little at your entrance it becomes very obvious that it's a purely mechanical response - his body reacts, but he does not.
It seems Commander Saturn has been waiting for you.
His eyes aren't blank, but they're terrifyingly cold; when he speaks, there's nothing behind his words but pressure and ice.]
I still pity the likes of you, you know. Short-sighted. Unable to comprehend the glory of our new world, the beauty of our everlasting peace...
I can only imagine that you're after one thing - freeing the one that presides over time itself. But people like you... Imperfect beings like yourselves don't deserve Dialga's power.
Anything that opposes Team Galactic will be stopped. Anyone that opposes Master Cyrus' will must be crushed. Opposition will not be tolerated anymore.
Everything is for everyone - and for the glory of Team Galactic!
[C O M P L E T E]