First.
ENCOUNTER 1. Your searching of the building won't be for nothing; in the end, it is a building, and buildings are wonderfully finite spaces. Eventually there's an exit, and the exit isn't sealed; in fact, compared to the impartial corridors of the rest of the place, the doorway leading out seems surprisingly professional. There's a reception desk and a small waiting area, and a vending machine in the corner - it looks the way one would expect the entrance to a professional corporation to look, as opposed to something housing the large number of strange people that seems to inhabit the building. The wind is cool as it hits your face when you make your way outside - because surely, you do want to make your way outside? - and you're greeted by a city enveloped in the darkness of late-night; the building you woke up in is elevated, overlooking the rest of the buildings below from the highest point in the city. There are cobbled steps leading down to street level proper, however, and if you want to turn to get a better look at the building once you're down there, you'll find that it's not particularly inconspicuous, all things considered. There are buildings once you're down on street level, several of them; almost all of them are dark. Whether they're abandoned, closed for the night, or simply housing sleeping occupants is a bit difficult to say at the moment; however, one building seems to be lit up brightly - isn't as massive as the place you just left but it's large enough, and perhaps most importantly there's a woman standing outside of it. She's standing tall and still, and were it not for the large amounts of blonde hair cascading down her back and framing her face, she might be difficult to see - she's dressed all in black, in a long duster coat and pants, and her arms are folded across her body as she watches the building. Her expression is calm; it's difficult to tell much else without approaching her, to see if she's exactly like everyone else you just left behind, but as soon as you approach and she's able to take a look at the rest of you... She smiles. The expression is gentle, understanding, though there's a hint of concern in her features; it easily reaches her eyes, and she tips her head while studying those of you she can see in the light from the building behind her. "Well! You are all a sight for sore eyes." When she speaks her voice is warm, affectionate in a manner that one might expect from a friend or maybe an older sister; she glances behind her, toward the lit-up building with its orange roof, before she turns back to you, beckoning you inside after her. The room you're led into is large and open, with a courtesy desk with a large set of machines behind it, and a woman stationed there as though it's her job; the blonde looks at her for a moment, pursing her lips as though bothered by something, and it isn't difficult to see why - the woman is one of the strange ones, one of the ones that don't seem to respond properly to much, stock-still and dead behind the eyes. She doesn't address her, though; she just gestures as though inviting all of you to sit - there are benches near the wall, though some of you may not mind taking the floor. There are stairs nearby, and that's where she takes up station herself, walking up a couple of steps before turning and settling on them, hands on her knees. She smiles again when she addresses you, though the expression is a little subdued. "My name is Cynthia. I'm sure you have a lot of questions; we have a lot to catch up on." |

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Restored...? [ . . . ] Do you mean - there was some time, one I do not remember, where we wandered around as the others do?
[ The people in the base. The strange creatures people have. Her Beldum isn't out now, because she put him back into the capsule as she figured it out, but upon saying that, she takes the ball in hand to set it in her palms on her lap. ]
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Yes. I think so, anyway.
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[ Err. Her expression clouds but, ] If you know.
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[And she does sound it.]
I still don't know exactly what happened when you were brought here, or what was done to you. I'm trying to find out, but it's...difficult.
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Well, it's to be expected of Princess Zelda, really, ]
What can I do, to better help this land and its people?
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It's obvious that she didn't expect that.]
I appreciate the offer. But what we need to focus on is getting you home, I think - you weren't brought into this willingly, after all.
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Why don't we work on finding the Lake Guardians first, and then we can see how you feel about it.
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... Alright. Are there three of them we must find?
[ It's an educated guess. Hyrule runs on a lot of threes. ]
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[There's a reason he's asking this.]
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I...don't know...?
[Give her a moment.]
I don't know precisely what was done to you, so I can't be certain.
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Are you all right?
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[He sounds like he's trying to convince himself. Normally it'd be true, but so much could have happened without him...and ugh, what an embarrassing way to be taken out of commission.]
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It's not the first time this has happened to me.
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...I'm sorry.
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The memories'll probably come back. At least, they did for me before.
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We need to find the Lake Guardians. At the very least, they'll be able to prevent anything like this from happening to you again here.
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How far away are they? A group this big is going to need a lot of provisions.
[Apparently he's defaulting to them all walking on foot.]
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...Such as different outfits. You probably don't want to be walking around like that.
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