Fourth.
ENCOUNTER. Perhaps it's a good thing that the people of Floaroma Town seem to be exhibiting curiosity, because that's how you end up getting the tip. It isn't much, in the end - a question of where you're going from one of the ladies in the flower shop, followed by a brief look exchanged between them and a soft shrug. There's a mention of the Valley Windworks just across the way, a short walk from here, and something inside that will shave a week's time off of the journey south. Something that should put you right in the heart of Jubilife City, should you be able to gain access to it. It's likely clear that whatever would be blocking your access to such a thing likely isn't going to be pleasant; it doesn't take them long to tell you that Team Galactic has owned the Windworks for a while now, but at the same time it's only ever staffed with low-tier employees on the chain of command - the Commanders themselves haven't cared about it since they took over, and the grunts... Well, for one reason or another, they haven't been changing with the rest of the world. It likely seems obvious, when put that way - the people of the town haven't lied to you in the entire time you've been here (they aren't many things, but at the very least they are honest), and if they're correct about this, that's a week's less travel that will need to be done. Over a distance this large, every day counts; as such, you might as well check out the Windworks for whatever it will bring you. As it turns out, the townspeople were right about several things - the Valley Windworks is only a short walk away, surrounded by tall electricity-generating windmills that are turning away at a good clip in the windstreams traveling through the valley; upon entering it, it seems fair to say that it really is generally only staffed by grunts. In light of the changes the world has undergone, their appearance may be a bit jarring, a reminder of what the entire place used to look like - they're completely dead-eyed and listless, lacking any sort of individual initiative, and while they look up as you enter and their eyes track you as you move, they don't seem inclined to do much about you as a whole. Unfortunately, the ladies in the flower shop seem to have been mistaken about something - it seems that one of the Commanders, at least, seems to care very much about this place, given that she's waiting for you in the lobby. As with the others before her, she looks distinctive from the others in both her style of dress and the fact that she's still emotionally intact; she's small in stature, the heels on her boots doing nothing to help that fact, and she's incredibly slight in comparison to Jupiter. She also seems displeased about being here; the smile she offers in greeting is sharp, and it's not a pleasant look. More along the lines of baring teeth. "It's pretty rude of you guys to barge in here like you own the place. Not like I was expecting much from you people, anyway. I'm Commander Mars, and it's about time we met." |

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Commander. We are, I should say, being very patient in explaining this to you, so do make an effort to listen.
We have done nothing to them--and in fact could do nothing to them even if we desired to. And if we possessed such an unbelievable power that you seem to think we do, what would be stopping us from taking out you and everyone else here rather than wasting everyone's time?
Yet here we are, not doing whatever you think we could. Does that not strike you as inconsistent somehow?
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If you presume we had power enough to take them out one way or another, tell me what you think is stopping us now.
And if you can come up with no substantial answer, then perhaps the explanation is that we are regrettably outmatched and could in fact do no such thing.
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Another is that they've run afoul of any of this world's minor deities, of which I have swiftly learned there are more than initially thought and none of which presumably have any love for Team Galactic.
Yet another is that it's Cynthia who confronted them after we spoke, in which case you're interrogating entirely the wrong people.
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[Mmm, plotting out a hypothetical scheme probably isn’t that helpful.]
Anyway, I guess I’m flattered that you think we’re competent enough to defeat literally anyone from this place. And then lie terribly about it for no good reason. Like we felt guilt or something?
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Oh, there’s a promise I can keep! If I make the choice to kill anyone here, I certainly won’t waste time on feeling guilty afterwards.
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[She doesn't seem nearly as bothered by this as she probably should be...???]
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[juuuuuust saying!]
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[i mean, where is the lie]
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[...just Saturn, apparently...]
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He's. He's not wrong.]