Welcome.
AWAKENING. You're asleep, and the first thing you're aware of is the pulse. It comes quickly, flooding through your system and jolting you awake; the room you're in is dimly-lit but the bed you're in is soft, and while all of this is jarring you'll soon become rather aware that you aren't going through this alone. The room you're in is lined with beds not unlike the one you're in; you'll be able to hear other people stirring, coming awake as they respond to the pulse too, and... ...And it will soon become evident that whatever just happened, something is wrong. Whatever your response may be to waking up in a low-lit room full of people is going to be highly amplified, the emotion rubbing your nerves raw in a way that makes you feel like you're experiencing it for the first time, and whenever you manage to sit up, you'll feel something...strange on your head, tickling the sides of your face, and as you turn your head a little you'll catch a glimpse of an odd, synthetic-looking green. A wig...? Your clothes, too, are different from whatever you remember last (because whatever you remember last, it wasn't this room, it wasn't this place - ); they feel warm, designed to withstand cold weather, and if you throw the blankets off at any point (or even just pause to look beneath them) you'll be greeted with an outfit made of thick material that's alternating parts black and white and glossy silver, with an emblem inscribed on the chest - a G inscribed in gold and black. Whatever's happening here, you aren't given much time to dwell on it; everyone here seems about as confused as you are. There are twenty-four of you in the room altogether, and you're all going through the same thing; whatever you're experiencing, the door is closed, so at least you're experiencing it in relative privacy. For now. It isn't long before a voice can be heard, soft but agitated-sounding, as though trying very hard to not awaken everyone in the building; it sounds like a man, and you can hear his footfalls pause just outside your door as he speaks to someone else, voice soft and androgynous. "And you're sure they're gone?" "Yes, Commander." "And don't you think something should be done about that...?" "Right away, sir." With that, the man and whomever he was speaking to can be heard parting ways, one moving rapidly down a corridor and the other pausing, shifting a bit before eventually moving on himself. You have several options. I. You can sit here for a while and get to know each other, seeing as none of you know what happened. That might be a good idea, all things considered, and as long as the door remains closed there's no rush. It's the middle of the night, after all, and it isn't as though anyone is going to come looking - despite the urgent conversation outside, there isn't any alarm going off, nor is there any reason for most of the building to be on high alert. II. You can explore the building. Should you do that, you'll find several winding corridors leading to what look like dorms, with several rooms containing sleeping people and areas such as formal break rooms; exploring a little further will let you find conference rooms and other large, empty spaces that don't seem to have much of a purpose. There are signs and notices in several places referring to "Team Galactic" and its protocol, all adorned with the same emblem that's on your clothes. Some of these corridors also lead to doors that are, unfortunately, locked and staying that way; some of them lead to people dressed exactly like you, bizarre wig and all. They seem to be a little strange, however; they'll greet you, and they'll speak to you if spoken to, but they look odd and dead behind the eyes and there's not much to their answers, and asking them about preferences or any personal information will just net you a blank stare. It's going to be a long strange journey through the building, but at least you're traveling light; you don't seem to have any belongings with you - save for the outfit you woke up in and the red and white capsule attached to your belt... III. You can also pause to try to figure out what's going on with those capsules. They each contain something very important to you, after all - a creature that seems to have been assigned to you specifically. They don't seem to have anything on them indicating a name or another person that owns them, at any rate, so it's probably safe to assume it's yours. That said, something seems decidedly wrong with it - it seems alarmingly apathetic, the look in its eyes dull and resigned as opposed to alert and emotive, and while it's willing to follow you (it's almost a bit too willing to follow you, it will stay close by your side in the manner of a dog trained to heel if you try to walk away from it) it doesn't seem to be due to any sort of genuine affection. It's all very...sterile, for lack of a better term. Welcome to Sinnoh. Glory to Team Galactic. [OOC: Welcome to Azume! Feel free to use this log to get to know one another iCly; you can use the prompts given or come up with your own, though for now you're confined to the building. The Commanders are currently not present in the building (anywhere that you can find them, anyway). For now, have fun getting your bearings.] |

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[ The Beldum, it is. ... It pains her to use such imprecise language but she doesn't want tp presumptuously name something which might! You know, have known information. She frowns a little but shakes that feeling as best she can. Her nerves are pushed up all over the place now, but the generally warm vibe of the other does her well.
Plus, you know, study.
So she crouches down to get more level with the pumpkaboo and run her fingers gently across it. ]
That's a fair question, actually... it seems at once to be flora and fauna at the same time. Perhaps nuts...? Though those teeth do seem more suited to a predator.
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I can't imagine it hunting prey though...especially not this particular one.
[ No offense, Pumpkaboo. To its credit, it doesn't seem slighted by the comment, nor does it seem averse to Zelda's touch. ]
We might have to experiment a bit. It'd be nice if we could have some kind of reference material, but this is all unlike anything I've ever seen before...do you suppose creatures like these are common, here?
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... As for Zelda though, ]
No, you're right - unless it were an ambush predator, simulating a pumpkin until it struck?
[ But that too, seems fishy. ]
Perhaps though...? I've yet to even see a window to the outside world.
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[ It doesn't...quite seem suited for that, and even if it is, she still has to wonder what exactly it's striking, but... ]
I haven't seen any windows myself, though! This whole thing is so mysterious! Between the costumes and the building and the creatures...I've never seen anything like this before, but I'm so curious! I can't wait to get to the bottom of it! And I bet these partners of ours will be a great help, somehow!
[ It's clear she's getting excited, here; she's talking faster, her movement becoming more animated-- ]
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[ Um??? That seems a little strong? But maybe it's the right way to look at it? She glances back at the Beldum, a little bit curious in spite of herself? But this girl's infectious. ]
Yes... perhaps that is the right word. And I agree, it's ... everything around here is very mysterious, and we must figure it out.
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[ Despite the gravity of the situation here, Chitanda can't help but grin, practically bouncing on her heels. She wishes Pumpkaboo shared her enthusiasm a little bit; in contrast, it looks like it couldn't be less enthused. But these things take time...
All too quickly, though, she becomes just a little sheepish, taking one of the bangs of her bright green wig and fussing with it. She didn't mean to come off too strongly... ]
N-not to say that I'm an expert or anything like that, of course, but...well, I enjoy looking for clues a fair bit, if I'm candid, ehehe...
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[ To be an expert. But yeah, she smiles and arches an eyebrow at her for that whole movement there. The Beldum though, content the examination is over, is floating back a little bit more. Still near to Zelda, but not... you know. Right there. ]
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[ Even if they're technically supposed to be talking about classic literature-- ]
Though, I'm not the one who does most of the heavy lifting, on that note...I'm just good at finding the pieces.
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[ her path, huh...
Zelda was like that with her passions. At her admission she didn't do the lifting though, she does laugh softly. ]
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[ Even if it can be a bit of a double-edged sword sometimes. Maybe it's more like mysteries follow her, sometimes... ]
But, please, forgive me for going on for too long! I haven't even gotten your name yet.
[ She folds her hands in front of her and dips her head; the bright green wig sliding off her head a bit. ]
Chitanda Eru, of the Chitanda farming family. Pleased to meet you.
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The pleasure is mine, Eru. [ ... Is Eru the right now? She said that the Chitanda family is what she's from, so Eru is her actual name, so. ] My name is Zelda.
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Zelda, then...I hope you don't mind me asking, but, where are you from? Forgive me, as obvious as the notion is, I'm just...well, I'm coming to terms with the idea that I'm probably not in Japan anymore...
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[ Japan. Huh. ]
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[ She seems a bit puzzled at the name; something about it seems...well, it reminds her of something knightly, like Camelot or Avalon-- ]
I've never heard of such a place. Is it European? Or perhaps an island?
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E-Europe is, er, it's a continent...
[ Wait, wait-- ]
Surely you must be familiar...there are seven in total, together they make up the majority of the world's landmass..
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[ Gently, but... mmm. ]