Restart.
APOCALYPSE. It's difficult to say how long you're unconscious. Whenever you do wake up, it's warm; your limbs will probably feel a bit heavy, and it might take a while for you to come back into yourself fully - whatever just happened, it's disorienting, weighing heavily on your body and leaving a heavy fog over your senses, and for a long moment it may be tempting to go back to sleep. Slowly, though, everything will start to seep back in. The confrontation with Cyrus. Countless beams of light smashing down to earth, tearing everything in their path away. Judgement. The end of the world. The ruins still seem, miraculously, to be intact; pushing yourself up to sit up and look around will make it clear that whatever protected you from the attack on the world is still present, a swirling field of white light encapsulating the area and forming a protective shield around your group. The Lake Guardians are present for a brief moment, hovering overhead in a manner that's easily read as concerned, but as soon as enough of you are awake they'll take their leave - it's difficult to say where they're going and why, given that they don't offer an explanation, but all three of them are together still, having seemed to have found each other eventually over the past little while. Their protection vanishes with them, and their departure may leave you feeling empty; on the other hand, it may not affect you at all, seeing as you have other things to worry about. Leaving the ruins themselves and returning to the center of Celestic Town, it will be immediately obvious that something is very, very wrong. The first noticeable difference is in the people of the town; it seems that Cyrus adhered to his word in that everyone is alive, having been reborn after the world was destroyed. But there's something unwelcome and familiar about them now - the inability to process very much, the staring with nothing behind it, the lack of drive or desire to do anything for themselves, it seems that everything about them that made them a person has once again been torn away from them, leaving them dead-eyed and spiritless. The other differences are less noticeable, but as the day goes on, something seems...off. Not just with the people, but with the world as a whole. The passage of time and the expansion of space are things that everyone takes for granted; as long as the day passes by, the sun moving across the sky to fade into night, it can be assumed that everything is working as it should be. But the longer you spend here, the more it becomes obvious that something feels wrong; the sun continues to pass overhead, night will eventually fall, but there's an undeniable sense that nothing is really happening. The perceived passage of time seems more and more irrelevant to you, giving way to a notion that you're just...stuck, somehow. That nothing is changing, despite evidence that it should be; that everything is strange and stagnant and still despite the fact that you're still moving forward. It's this, maybe, that makes you realize why Lucas is twelve at the oldest, despite the passage of at least five years; the flow of time, the expansion of space... Both have been disrupted and brought to a standstill. Take the day to get used to your new reality; it might take some time to get accustomed to. [OOC: Welcome to the start of Week 14, the end of the world, and the beginning of the second half of the game! No NPC response will be given to this post, though you can thread here amongst yourselves if you wish; we'll see you tomorrow at noon with a new log for your further adventures!] |
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[He's still got Janet, but on the whole, maybe it's good to learn how humans do things anyway. He's already sort of doing that; maybe making food the long way isn't as important as ethics, but it still feels...immersive.]
At the end of the day, it's probably better to know how to do things without being in your own specific reality.
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Not even going to lie to you, I don't even know what my own specific reality would look like, but it sounds like it'd be a nice place to be right about now.
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[Can't really deny that.]
I'd bring you all back to mine, if I could. Make you some stuff. It'd be fun.
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I'm pretty sure I'm going to hell anyway. I can't say I'd mind going to one you're running.
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[He's actually pretty damn sure Michael knows him well enough by now?]
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[Because he's got definite ideas about how he'd torture you. Taking note of that sort of thing is just a little automatic. But we don't do that.]
Boy, that'd probably be an actual hell for a lot of people. I can't see you being happy in a traditional Good Place - nothing to do, you'd get bored. 'Course, any excitement I threw in, you'd know it was just because I put it there, that almost feels patronizing...
[geez, how do you make an actual fulfilling afterlife]
Obviously I'd have to try and get your friends in it. That's important.
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[...]
Give me a piano or something to mess around with, when we're not dealing with excitement. A goddamn nice one.
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...I...do a lot of Chopin and Tchaikovsky and shit like that, actually.
[Because sometimes you've got to be able to smash out Etude No. 10 on the fly in order to open a fucking door.]
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[He's gonna hook you up with Ignis to be classical music nerds.]
I mostly just played that when I wanted the humans to think I was a classy old gent. It's fine music, I just like to keep up with the more recent stuff.
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[He stops what he's doing, as if something's just occurred to him. Like, his basic personality traits or something.]
Man, why did I take so long to try hanging out with humans?
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...I mean, I'm pretty sure torturing them isn't all that conducive to hanging out?
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Fair point! I'm just saying, most of the other demons always thought I was weird anyway.
[Friendship may be magic, but Michael was also just sort of the perfect demon to be vulnerable to that kind of thing.]